Final Fantasy XV Opens TGS with new trailer, new director

Square Enix unveiled a new trailer for Final Fantasy XV for the 2014 Tokyo Game Show. While Noctis still refuses to show much personality, we are given a glimpse of FFXV’s open world nature, combat with soldiers, beasts, Noctis’ cool teleporting sword and a black convertible with suicide doors.

All in all it is a well produced trailer, that provides just enough substance to pique my interest a tad. I’ll be honest, I had almost zero faith in Final Fantasy XV being a game I would be interested in. The terrible development time coupled with the awkward shift from Versus XIII to XV had cast a lot of doubt on the product being any good. The fact that it exists in a mostly playable state and looks pretty spectacular at that is enough for me to put it back on the radar.

In addition to the trailer, Square Enix announced that Tetsuya Nomura would no longer be serving as director of FFXV. Nomura is already one of Square Enix’s highest profile directors and he will be refocusing his efforts on his other major game, Kingdom Hearts III, among other projects.

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Hajime Tabata, the director of Final Fantasy Type-0, will assume the role of director for FFXV. Tabata’s work on the 2011 PSP relese of FF Type-0 was well received, even on a portable handheld that was essentially dead. The game was so well received (and subsequently not released internationally) that it will be getting an HD remaster for PlayStation 4 and Xbox One in March of 2015 (March 17 for North America).

Oh, and to bring things full circle, a demo of Final Fantasy XV will be included with Type-o HD.

Kotaku – The New Final Fantasy XV Trailer Has Renewed My Faith

Polygon – Final Fantasy Type-0 coming March 2015 with Final Fantasy XV demo

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E*Cubed

So the new-improved-return to how things used to be E3 is this week. Back in the LA Convention Center, it promises to have hands on with the year’s most anticipated games, blaring lights, obnoxious techno music set to repeat and lots of booth babes that totally are parallel to how much press a developer gets.

Mmm… game conventions. But wait, who cares? Some do, many do, heck, I do. I’m going to be soaking up all the information this week as little tidbits get introduced through keynotes and announcements.

E3 had been criticized in years past for going overboard, something the convention sought to put a stop to by downsizing the show significantly and eliminating all the flash that the show had become known for. Then, suddenly, people stopped caring.

A smaller E3 meant that only larger developers and publishers were invited to show. Similarly, press groups could only send smaller teams to cover the event and many retail groups like small independant stores were denied entry.

But downsizing E3 was only part of the show’s problems. Other shows like the Game Developer’s Conference and Tokyo Game Show stole all of the hype away from E3, which was sandwiched inbetween. Even now with a larger E3, GDC and TGS are much larger shows with nary a hitch and negative connotation. From a fan’s perspective, gamers used to stay glued to their favorite website waiting for the trickle of information to hit their browswer window. The same can still be said, but when a show like the Penny Arcade Expo is built for fans by two of the most influential figures in the authors of Penny Arcade, PAX has become the holy grail of gaming expos.

Ah, E3, we have missed you don’t get me wrong. You’ll just have to squeeze those scantily clad booth babes between all the other shows of the year. You’re just one of the crowd now.