Atlus unveiled a new trailer for Persona 5 that provides a first look at the RPG’s gameplay and introduces some of the characters.
The slick trailer has a jazzy soundtrack and a heavy dose of animated sequences akin to a broadcast series. This being the first glimpse of Persona 5 in action showcases the engine that was created a few years back for the puzzle adventure thriller Catherine. The updated 3D engine showcases travel sequences, battle, menus and even platforming, a new addition to the series.
Persona Team producer and director Katsura Hashino wrote about the new themes surrounding Persona 5 and how it contrasts in relation to previous Persona titles. While the overarching school setting with classmates remains constant, Hashino points out that the protagonists are being “chased” by unexpected occurrences due to their actions and beliefs. Hashino’s statement has been translated to English by Siliconera.
After essentially missing the entire seventh generation of consoles, Persona 5 comes at a time where the franchise is heralded as one of the best of a genre that has become a bit stale. Atlus has managed to tide over SMT fans with numerous handheld releases and even the curiously well performing Catherine. Persona 5 will release on PlayStation 3 and PlayStation 4 later this year in Japan. A western release date has not been announced, but Atlus has already confirmed plans to release the game in the west.
Siliconera – Persona 5 Producer Shares His Thoughts On The Trailer And Characters
Further underlining the notion that Persona has outgrown its Shin Megami Tensei roots, Atlus finally announced that Persona 5 will be coming to the Japanese PlayStation 3 in winter 2014.
The long anticipated sequel had been largely expected thanks to Atlus’ constant teasing of news related to the next Persona game. Social media, trailers that teased more teaser trailers, and a teaser website scheduled to change to persona5.jp, all built up a palpable amount of hype to be revealed during a live midnight broadcast. With Persona fans salivating at the promise of the next chapter in the beloved RPG, Atlus used the broadcast to drive their fans even crazier. The new Sega subsidiary announced Persona Q: Shadow of the Labyrinth, Persona 4: Dancing All Night and the release date for Persona 4: The Ultimax Ultra Suplex Hold. No word yet on a western release for any of the titles.
Persona Q: Shadow of the Labyringth is a dungeon exploring game for the Nintendo 3DS, similar to Atlus’ Etrian Odyssey and will feature both Persona 3 and Persona 4 characters. Persona Q will release on June 5, 2014.
Persona 4: Dance All Night is an aptly named sound rhythm game that takes place six months after Persona 4. Players will perform battle dances on the PS Vita in the fall of 2014.
And in news related to the greatest title in recent memory, the championship edition esque Persona 4: The Ultimax Ultra Suplex Hold will release summer 2014 for the PS3. After the success of Persona 4 Arena, Atlus and Arc System Works are expanding the roster and fine tuning the balance of the 2D fighter. An arcade cabinet will hit Japanese arcades this week.
In hindsight this was certainly a lengthy tease, but Atlus successfully wrangled the curiosity of its own fanbase, even being able to add on a few surprises. The Persona series has long been something I’ve been waiting to have a significant chunk of time to sink into it. I also love that Atlus is not afraid to churn out titles for outgoing technology. Persona 3 came out fairly late in the PS2’s life cycle and Persona 4 came out for the PS2 significantly after the PlayStation 3 was released. By winning over an audience with crisp, dynamic gameplay and fantastic story and art direction, Persona has succeeded while larger franchises like Final Fantasy have floundered.
Polygon – Persona 5 coming to Japan winter 2014, spin-off titles announced
The Japanese RPG is truly an icon. It is odd that it gets differentiated so greatly from western RPGs because both feature stat crunching, crafting and plucky adventurers striving to save the world. But JRPGs are clearly a particular niche that emphasize mature themes and narrative, as told through coming of age stories. Random encounters, separate battle systems and sweeping cutscenes are all part of the JRPG mystique, and something that I have come to love as a gamer.
The JRPG is clearly more than just Final Fantasy, who itself is a textbook definition of the mechanics that make up a JRPG. While I love the Final Fantasy franchise, Japan has much more to offer for this incredibly varied genre.
To a certain degree, Xenosaga needs to be recognized for its own merits. After all, it succeeded in creating a bonafide icon in KOS-MOS, the calculating female android that is a central figure throughout the entire franchise. While a decade of age has not been terribly kind to the slow battle system of Xenosaga, it will forever be known as the JRPG saga that strove to make cutscenes a theatrical experience (over 8 hours in the first game alone). It was a chore, yes, but the spiritual successor to the revered Xenogears gets the nod for its sweeping nature and never wavering from a ludicrous goal. Continue reading