“This deal is getting worse all the time…”
Lando Calrissian knew not what he was getting himself into when he bargained with the Empire to protect Bespin. Likewise, when Disney acquired Lucasfilm and its subsidiaries for a massive $4.05 billion, it all seemed a bit too true to have new creative direction, the production power of Disney and maybe even a little of that Pixar magic. But just like Darth Vader said, “I have altered the deal. Pray I do not alter it further.”
It seems that Lucasarts, the longstanding gaming division of Lucasfilm, is the first major victim of the acquisition. While the current plan is for Lucasarts to continue as a publishing studio, its days as a developer are over. To be fair, the studio had been in limbo for sometime with Star Wars projects 1313 and First Assault stuck in development purgatory. The end of Lucasarts as a development studio not only closes the door on the Boba Fett featured title of 1313, but marks the end of one of the most fantastic studios of all time.
To me, Lucasarts was synonymous with quality. Despite all the constant negative feedback regarding video games based on licensed intellectual properties, Lucasarts delivered time and time again to their Star Wars and Indiana Jones titles. While not every title was perfect or even ran properly (Star Wars: Obi Wan), Lucasarts had a penchant for making sure everything stayed true to form, with fantastic art direction, graphics engines, stories and sound.
Now I have to disclose, as much as I’ve wanted to, I have not played every single Lucasarts game released. As much as I want to place a title like Grim Fandango on this list for all its critical acclaim, I simply don’t have the experience with it to give it the ode it deserves. Thus, only titles that I have a solid amount of experience with have made this list.
10. Star Wars: Rogue Squadron II – Rogue Leader (2001)