Ubisoft’s 2014 Titles Gone from Steam

Assassin's Creed: Unity

Assassin’s Creed: Unity is scheduled to launch next week Tuesday on November 11. Except for Steam. In fact, several of Ubisoft’s big marquee titles for this Fall season are suddenly absent from Steam’s storefront. Not only is Unity missing, but Far Cry 4 and The Crew are also missing in action from Valve’s digital distribution service.

The games originally disappeared from Steam’s United Kingdom page but have since been removed from every Steam market globally. Searching the database yields no results for the upcoming games, no way to pre-order any of the games and there is no word on whether existing pre-orders will still be honored. The disappearance is curious, as Steam was very active in the pre-order marketing push for all three of the titles, citing exclusive items and even access to a beta for The Crew.

Far Cry 4

Both companies are currently quiet about the issue, if in fact, the issue has to deal with the two firms ironing out a a distribution deal. The most information came from a brief response from Ubisoft claiming they are in discussions with Valve regarding Assassin’s Creed: Unity. This isn’t the first time that Valve has had disagreements with a major publisher, with several snafus with Electronic Arts (ultimately pointing EA to create the Origin service) and a very slow release cycle for Assassin’s Creed III and Far Cry 3 from Ubisoft back in 2012.

Not having any of Ubisoft’s major titles available would be bad for both Ubisoft and Valve so it behooves both companies to come to an agreement quickly. Given Ubisoft’s strong fanbase and Valve’s position as the top PC digital distribution platform, I would be surprised if Assassin’s Creed: Unity misses its launch next week.

The Crew

PCGames N – Ubisoft’s new games aren’t available on Steam in the UK

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Far Cry 3 Review – There’s something happening here, what it is ain’t exactly clear

Far Cry 3

image credit: far-cry.ubi.com

I’m going to cut straight to the chase and evaluate Far Cry 3. It is a decent shooter that has a lot of things to do set on an abnormally large island to explore. The graphics and sound are solid, the combat is fun but could be tighter, and the story struggles to find direction.

Far Cry 3 is a very good game that is worth a look by anybody who regularly plays first person shooters. But just like how I wouldn’t recommend a Star Ocean to a non-JRPG player, I can’t in good consciousness recommend Far Cry 3 to a non-FPS player. The beginning of the story has a solid hook. You play the role of Jason Brody (kind of the ultimate dude-bro name), a thrill-seeking 20-something-year-old on vacation with hisfriends and brothers enjoying things that may be normal for somebody shotgunning Monster Energy with a double jaeger-bomb. But when a skydiving jump goes off course, you awaken in the cage of a mostly psychotic drug pirate named Vaas. Play on for a few hours, realize the native population has you pegged as some sort of messiah to change the tide of war, play for a few more hours, find a delusional doctor who really enjoys mushrooms, play a few more hours and now the CIA is involved. Did I mention there’s a magical tattoo?

Far Cry 3

image credit: far-cry.ubi.com

Yeah. It doesn’t make a whole lot of sense. But the thing is, it is trying so hard to be a legitimate piece of narrative. The game wants you to identify with Jason, a kid with a rifle thrust in his hands trying to find and rescue his friends and avenge the tragic death of his older brother. I’ve played a Far Cry 3 a lot longer than I thought a first person shooter should be before picking up steam and I have yet to find my motivation. Sure, I like the idea of rescuing my friends, that’s a nice carrot to dangle in front of me. But I feel as connected to my friends as I feel connected to Jason. As far as I’m concerned, Jason is a pair of tattoo’d arms, injecting hypos while aimlessly wandering around a jungle because the crazy guy that saved his life (and inked him while unconscious) said that this was the only way. The only glimpse the game gives you of your friends is in a fast-forwarded montage viewed on a cellphone while Vaas has you captured in the first minute of the game. The scene itself is pretty intense, but I wouldn’t recognize my friends at all if they weren’t generic white people on an island populated by tropical islanders. Continue reading