Amplitude is Almost Here and I Can’t Wait

AmplitudeHarmonix Games’ revival of their famed Amplitude franchise is looking spectacular, thanks to a new trailer that was released today.

Put into production after a successful 18 day Kickstarter campaign, the PlayStation exclusive rhythm action game revives the cult classic series that Harmonix claimed fame for prior to their work on Guitar Hero and Rock Band. Players are challenged to create music tracks by successfully activating sections of a song. Each song segment (bass, rhythm, highs, vocals, etc.) are activated by rhythmic combinations of three button presses, similar to successfully activating a section in Guitar Hero or Rock Band. After a segment is successfully activated, it stays running for a limited time and a different segment can be jumped to (typically with the shoulder buttons) with the goal of adding more segments.

New to the series is the addition of a cooperative multiplayer mode where multiple players can stay on dedicated segments to create more complex tracks. It is a natural evolution for a company that saw incredible success in its work in cooperative rhythm games.

Newcomers to the franchise might notice many similarities between Amplitude and the colorful Rock Band Blitz. Blitz shared many of the concepts that made Amplitude and Frequency popular, with Blitz having a focus on Rock music thanks to the vast Rock Band library.

Amplitude is set to release this Summer for the PlayStation 4 and PlayStation 3. Harmonix will be showing the game off for the first time to the public at this weekend’s PAX East convention.

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3 thoughts on “Amplitude is Almost Here and I Can’t Wait

  1. I’ll hopefully be playing this at a gaming event next week. Reminds me somewhat of Wipeout, and that’s more than ok by me.

    • I know Harmonix is showing it off at PAX East, which makes it the best place to debut it to the public for the MA based company. I think another logical place for it to pop up will be SXSW.

      I can see where the visual intensity draws comparison to Wipeout. That frenetic speed is so integral to both games, complete with bleeding eyes and sore thumbs.

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