For perpetually delayed The Last Guardian, it seems any news is good news. Unfortunately, the only news is an apology from the game’s creator Fumito Ueda.
In the interview conducted with Edge Online, Ueda apologized for the agonizingly long development the game has undergone, in particular for the lack of information coming out regarding its status. Ueda spoke on the detail oriented nature of Team Ico and how, like himself, they want The Last Guardian to be perfect. While no specific time frame was given on how much work is needed for the game, Ueda was frank of his desire to see the project through.
A surprising point to highlight is that Ueda has finished his portion of work related to the game, but has stayed with Sony in an advisory capacity on a freelance contract.
While six years is certainly a long time for a game to be stuck in development, given the quality of Team Ico’s previous projects (the now legendary Ico and Shadow of the Colossus), I’m glad that they are pressing forward and giving The Last Guardian proper time to create this game. I’m a firm believer that time and care in development are what makes some games transcendent.
Unfortunately, having too long of a development time can lead to projects essentially being stuck in development purgatory. For every Team Fortress 2 there is a Duke Nukem Forever. The issues become even more compounded when you consider that The Last Guardian is listed as a PS3 project and Sony just began sales of the PS4 last week. There are legs left in the PS3 over the couple of years, but certainly not an abundance of time.