Peter Molyneux is a great game designer. He strives to think outside of the box and always offers gamers the option to be interpretively creative when it comes to his games. With great games like the Fable series, Populous, Magic Carpet and Dungeon Keeper under his belt, his influence on gaming is vast and his creativity and ambition have garnered him a BAFTA fellowship.
He also has delusions of grandeur and promises gamers far too much things that are a noticeably lacking in the finished product. Known for promising unparalleled levels of freedom and often delivering a fraction of what he said, he has developed a love/hate reputation and is the underlining example of “take it with a grain of salt.”
During Molyneux’s BAFTA speech, he admitted to creating game ideas to keep journalists on their toes and apologized to his designers for his spur of the moment visions. Personally, I think that while he always over promises, his ambition is what continuously makes his games interesting and fresh when so many other developers opt to play it safe. Besides, his smoke and mirrors tactics have constantly garnered him press, so kudos to Molyneux for working the system.